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Farming Simulator 22 – Headland Management for Tractors, Harvesters and more…

Farming Simulator 22 – Headland Management for Tractors, Harvesters and more…

Headland management for tractors, field sprayers, mowers and harvesters. With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:
– Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
– Raise lowered implements and lower them again
– Turn plough, single-stage or two-stage (via centre position)
– Raise and change ridge markers
– Control crab steering
– Disengage and re-engage power take-off(s) and hydraulics
– Beep when headland management is activated

If VCA Mod (FS22_VehicleControlAddon) is present:
– Deactivate and reactivate GPS track guidance
– Disengage and re-engage active differential locks
– Trigger VCA’s turn function

If Guidance Steering (FS22_guidanceSteering) is present:
– Deactivate and reactivate GPS guidance
– Headland automatic: Activate headland management automatically when headland is reached

 

Prepared and provided with one of the following updates when SpeedControl Mod (FS22_zzzSpeedControl) is available:
– Speed adjustment also possible by changing the cruise control level

Further ideas or wishes are welcome at https://github.com/jason0611/FS22_HeadlandManagement

Credits: Jason06 / Glowins Modschmiede

Platform: PC/MAC

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