in ,

BeamNG.drive – Minor Update v0.23.2 Release Notes

BeamNG.drive – Minor Update v0.23.2 Release Notes

Vehicles

  • Burnside Special
    • Adjusted oil pan strength
  • ETK K-Series
    • Added HD Internals to the Trackday configuration
  • Gavril D-Series
    • Fixed incorrect tailgate lettering on some models
    • Fixed inverted normals on left RS fender lettering
  • Gavril Roamer
    • Fixed missing tailgate collision triangles
    • Fixed orientation of spotlights on quad rectangular roof basket lights
  • Ibishu Hopper
    • Fixed driver camera catching on objects such as the low bar on Gridmap V2, and slingshotting the “Classic” configuration backwards
  • Ibishu Pigeon
    • Fixed radiator fan spin animation
    • Fixed backwards steering center adjustment slider for 3-wheel front suspension
    • Fixed hood camera position so it does not move in and out of the sound muffling area for the interior camera
    • Fixed bed crate exploding
  • Ibishu Wigeon
    • Adjusted default steering center for 3-wheel front suspension
    • Fixed rollcage causing doors to pop open slightly
    • Fixed backwards steering center adjustment slider for 3-wheel front suspension
    • Fixed alignment of driveshaft prop
  • SBR4
    • Fixed vibrations in front of car when accelerating using race center differential

Levels

  • East Coast, USA
    • Fixed floating trash
    • Fixed decal floating above traffic light
  • Gridmap V2
    • Removed test number decals from Demolition Zone
  • West Coast, USA
    • Fixed wrong default spawn thumbnail

Game Engine

  • Fixed file notifications not triggering for unpacked mods
  • Fixed an error regarding the retrieval of the My Documents folder
  • Fixed an error with retrieval of native paths for zipped folders
  • Fixed an issue in materials that caused the opacity map from layer 0 to always be used

Mod Manager

  • Added file system notification on activation/deactivation if mod is unpacked. For performance reasons this can be enabled only if you activated Advanced UI

Traffic

  • Fixed mod vehicles sometimes getting selected for traffic when the mod option is off

AI

  • Improved throttle control that was causing AI to not be using full throttle in the drag strip

Input & Force Feedback

  • Updated default bindings for T300RS wheel

ScriptAI

  • Improved throttle control that was causing ScriptAI to significantly fall behind the script times

Lua

  • Added brake and clutch override electrics to vehicle controller

World Editor

  • Flowgraph Editor
    • Fixed and improved traffic signal flowgraph nodes
    • Updated Traffic Signals Demo graph
  • Implemented performance improvements of road editor on big levels
  • When changing the visibility or locked status of an object, the editor will be set to the dirty state now

What do you think?

Written by simuway

Leave a Reply

Your email address will not be published. Required fields are marked *

GIPHY App Key not set. Please check settings

ETS 2 – Neoplan Cityliner Bus Mod ECMods

FarmCon 21: World-premiere gameplay of Farming Simulator 22, raffles and more!