BeamNG.drive – Minor Update v0.23.2 Release Notes
Vehicles
- Burnside Special
- Adjusted oil pan strength
- ETK K-Series
- Added HD Internals to the Trackday configuration
- Gavril D-Series
- Fixed incorrect tailgate lettering on some models
- Fixed inverted normals on left RS fender lettering
- Gavril Roamer
- Fixed missing tailgate collision triangles
- Fixed orientation of spotlights on quad rectangular roof basket lights
- Ibishu Hopper
- Fixed driver camera catching on objects such as the low bar on Gridmap V2, and slingshotting the “Classic” configuration backwards
- Ibishu Pigeon
- Fixed radiator fan spin animation
- Fixed backwards steering center adjustment slider for 3-wheel front suspension
- Fixed hood camera position so it does not move in and out of the sound muffling area for the interior camera
- Fixed bed crate exploding
- Ibishu Wigeon
- Adjusted default steering center for 3-wheel front suspension
- Fixed rollcage causing doors to pop open slightly
- Fixed backwards steering center adjustment slider for 3-wheel front suspension
- Fixed alignment of driveshaft prop
- SBR4
- Fixed vibrations in front of car when accelerating using race center differential
Levels
- East Coast, USA
- Fixed floating trash
- Fixed decal floating above traffic light
- Gridmap V2
- Removed test number decals from Demolition Zone
- West Coast, USA
- Fixed wrong default spawn thumbnail
Game Engine
- Fixed file notifications not triggering for unpacked mods
- Fixed an error regarding the retrieval of the My Documents folder
- Fixed an error with retrieval of native paths for zipped folders
- Fixed an issue in materials that caused the opacity map from layer 0 to always be used
Mod Manager
- Added file system notification on activation/deactivation if mod is unpacked. For performance reasons this can be enabled only if you activated
Advanced UI
Traffic
- Fixed mod vehicles sometimes getting selected for traffic when the mod option is off
AI
- Improved throttle control that was causing AI to not be using full throttle in the drag strip
Input & Force Feedback
- Updated default bindings for T300RS wheel
ScriptAI
- Improved throttle control that was causing ScriptAI to significantly fall behind the script times
Lua
- Added brake and clutch override electrics to vehicle controller
World Editor
- Flowgraph Editor
- Fixed and improved traffic signal flowgraph nodes
- Updated Traffic Signals Demo graph
- Implemented performance improvements of road editor on big levels
- When changing the visibility or locked status of an object, the editor will be set to the dirty state now
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