RoadCraft, a next-gen construction simulation game, has been announced through a collaboration between Saber Interactive and Focus Entertainment. Following SnowRunner, RoadCraft focuses on road construction and introduces exciting new simulation mechanics. The game is planned for release in 2025. Unlike an intermediary title like Expeditions: A MudRunner Game, RoadCraft utilizes the upgraded Swarm Engine.
RoadCraft was officially revealed during the Gamescom 2024 Opening Night. In a statement from Saber CEO Matthew Karch, he said, “Saber continues to explore ways to innovate using our industry-leading off-road simulation technology. We are constantly in search of new and fun gameplay experiences that define our best-selling games like SnowRunner and MudRunner. RoadCraft is our first foray into heavy equipment simulation. The game provides the best combination of off-road and construction simulations to create a new experience unlike anything that has preceded it.”
RoadCraft will be available on PC, PlayStation 5, and Xbox Series X|S.
RoadCraft is a completely new and standalone game. SnowRunner will continue to receive updates, and Expeditions: A MudRunner Game will also get planned updates and DLC content. The developers emphasize that all three games are being developed by separate teams to ensure they don’t interfere with each other.
Due to the features RoadCraft promises, it is one of the most anticipated games for us in 2025. The Saber Interactive team is serious when they call it a next-gen construction simulation, as they have developed game mechanics that live up to that promise. They’ve been working intensively on a brand-new version of the Swarm Engine, constantly highlighting the unprecedented physics system, graphics, and deep immersion it offers. The shared screenshots and trailer back this up, further increasing the excitement.
Reveal Trailer
Multiplayer!
RoadCraft still supports multiplayer, allowing up to 4 players to play together.
Will the physics improve?
With the new version of the Swarm Engine using the Havok physics engine, it seems like we won’t be seeing the same physics issues that were present in SnowRunner. They had previously mentioned that Havok would be updated. Unfortunately, Expeditions was released as a polished version of SnowRunner’s infrastructure. However, since RoadCraft is the next big and major game, the expectations are high. There’s no excuse this time, and the game has no sales-driven limitations. Saber has also mentioned in their statements that they are using a new physics engine for RoadCraft.
Physics
As new updates on the physics are shared, we’ll be able to stay informed. However, it’s important to return to the mechanics because shaping the terrain is now an entirely different experience. Transporting sand, dumping it, and turning it into a road by paving over it with realistic physics that take into account the mass and size of each object will be incredible. Saber is using its new physics engine, allowing for more changes to be made to the maps. While it may have similarities to Construction Simulator, the environment here feels much more refined.
Convoy System?
In the video and explanations, it’s mentioned that we’ll be able to direct our trucks and construction machinery in a convoy towards specific targets. Based on the routes we draw on the map, the AI will help the vehicles follow in a convoy one by one. This feature is a great addition. As the operation manager, we can guide the trucks from the map, though we need to make sure there are no obstacles in their path.
More than 40 Vehicles…
RoadCraft will launch with over 40 vehicles and construction machines. While the full list will be revealed over time, since this is a construction-focused game, we won’t see the massive vehicle garage that SnowRunner had immediately brought over. However, we are confident that all the vehicles will eventually make their way into this game as well.
Modding Support?
At the moment, there is no mention of modding support for RoadCraft. While modding is supported even for Expeditions, there is no info here yet. It’s likely that new modding tools are being developed for the updated engine.
Other Gameplay Details
It’s been revealed that we will be able to collect wood, steel, and cement debris and convert them into different components at recycling facilities. Every piece of rubble can be reused for reconstruction. We will already be opening and operating factories and sand quarries to produce resources in bulk. When transporting other vehicles, it’s likely to be more secure since they’ve likely introduced an improved rope system.
In our garage, we can customize our machines with our company’s logo and paint them in different colors. Other customization and modification systems will likely be updated here as well.
What Can We Expect?
There were still many details missing in SnowRunner, and they may have improved these with the new engine. However, after all this information, it’s best to wait for official announcements. The community is well aware of what’s missing and what needs to be improved by now.
Simuway