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		<title>SCS Software changes physics engine for ETS 2 &#038; ATS</title>
		<link>https://simuway.com/scs-software-changes-physics-engine-for-ets-2-ats/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=scs-software-changes-physics-engine-for-ets-2-ats</link>
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		<pubDate>Thu, 17 Oct 2024 12:54:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ETS 2 News]]></category>
		<category><![CDATA[Euro Truck Simulator 2]]></category>
		<category><![CDATA[American Truck Simulator]]></category>
		<category><![CDATA[physics engine]]></category>
		<category><![CDATA[Bullet Physics]]></category>
		<category><![CDATA[Nvidia PhysX]]></category>
		<category><![CDATA[prism3d]]></category>
		<category><![CDATA[ets 2 game engine]]></category>
		<category><![CDATA[ets 2 physics engine]]></category>
		<category><![CDATA[euro truck simulator 2]]></category>
		<category><![CDATA[scs software physics]]></category>
		<category><![CDATA[scs software]]></category>
		<category><![CDATA[american truck simulator]]></category>
		<category><![CDATA[driving academy]]></category>
		<category><![CDATA[1.52 update]]></category>
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					<description><![CDATA[<p>SCS Software is changing the physics engine with the 1.52 update. Both Euro Truck Simulator 2 and American Truck Simulator have been using Bullet Physics for their physics system, powered by the Prism3D engine.</p>
<p>&lt;p&gt;The post <a rel="nofollow" href="https://simuway.com/scs-software-changes-physics-engine-for-ets-2-ats/" data-wpel-link="internal">SCS Software changes physics engine for ETS 2 &#038; ATS</a> first appeared on <a rel="nofollow" href="https://simuway.com" data-wpel-link="internal">Simuway - Simulation Games, News, Mods, Simulator</a>.&lt;/p&gt;</p>
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										<content:encoded><![CDATA[<p>SCS Software changes physics engine for ETS 2 &amp; ATS</p>
<div></div>
<div><strong>SCS Software</strong> is changing the physics engine with the <a href="https://simuway.com/ets-2-ats-1-52-update-driving-academy-released/" data-wpel-link="internal"><strong>1.52 update</strong></a>. Both <strong>Euro Truck Simulator 2</strong> and <strong>American Truck Simulator</strong> have been using <a href="https://pybullet.org/wordpress/" target="_blank" rel="noopener external noreferrer" data-wpel-link="external"><strong>Bullet Physics</strong></a> for their physics system, powered by the <a href="https://www.scssoft.com/technology" target="_blank" rel="noopener external noreferrer" data-wpel-link="external"><strong>Prism3D</strong></a> engine. However, it was announced that the new <strong>Driving Academy</strong> game mode introduced with the update uses <strong>Nvidia <a href="https://developer.nvidia.com/physx-sdk" target="_blank" rel="noopener external noreferrer" data-wpel-link="external">PhysX</a></strong>. While the main game still uses <strong>Bullet Physics</strong>, it’s been reported that by adding <strong>-physx</strong> to the launch options on <strong>Steam</strong>, you can run <strong>ETS 2</strong> and <strong>ATS</strong> with the PhysX engine as well. However, since this is an experimental feature still in development, the differences may be hard to notice at this stage.</div>
<div>

<a href="https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx.jpg" data-wpel-link="internal"><img fetchpriority="high" decoding="async" width="1920" height="1080" src="https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx.jpg" class="attachment-full size-full not-transparent" alt="a screenshot from Driving Academy" srcset="https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx.jpg 1920w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-300x169.webp 300w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-1024x576.webp 1024w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-768x432.webp 768w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-1536x864.webp 1536w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-747x420.webp 747w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-150x84.webp 150w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-696x392.webp 696w, https://simuway.com/wp-content/uploads/2024/10/ets-2-driving-academy-scs-physics-engine-nvidia-physx-1068x601.webp 1068w" sizes="(max-width: 1920px) 100vw, 1920px" data-has-transparency="false" data-dominant-color="81807a" style="--dominant-color: #81807a;" /></a>

<p>In summary, the <strong>SCS</strong> team will now transition from <strong>Bullet Physics</strong> to <strong>Nvidia PhysX</strong> in their engine. This process will take time, and we’ll see changes in various areas, from driving physics to friction with different objects. This doesn’t necessarily mean that we’ll instantly experience drastically different driving physics. The physics system, which was previously processed by the CPU, is now shifting to the <strong>PhysX</strong> infrastructure, used by hundreds of games. Initially, we might see performance improvements in physics calculations and perhaps some differences in aspects like load handling, braking, or retarder usage. However, without a detailed explanation, it’s hard to say what the actual impact will be. In custom game engines, physics engine options like <strong>Havok</strong> or <strong>PhysX</strong> can be chosen, but what you do with these systems and what you offer still depends on the developers.</p>
<p><strong>SiSL</strong>, a developer at <strong>SCS Software</strong>, mentioned on <a href="https://forum.scssoft.com/viewtopic.php?p=1978653#p1978653" target="_blank" rel="noopener external noreferrer" data-wpel-link="external">the forums</a> that the <strong>Academy</strong> feature is the first to use PhysX, while <a href="https://forum.scssoft.com/viewtopic.php?p=1978695#p1978695" target="_blank" rel="noopener external noreferrer" data-wpel-link="external"><strong>Morrelo</strong></a> added that PhysX has been present since the <strong>1.51 update</strong>.</p>
<p>The community is eager to see whether the shift to PhysX will lead to better suspension flexibility, improved cabin movements, and other physics-related enhancements that impact driving. Let’s see if they get what they’ve been asking for!</p>
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<p>&lt;p&gt;The post <a rel="nofollow" href="https://simuway.com/scs-software-changes-physics-engine-for-ets-2-ats/" data-wpel-link="internal">SCS Software changes physics engine for ETS 2 &#038; ATS</a> first appeared on <a rel="nofollow" href="https://simuway.com" data-wpel-link="internal">Simuway - Simulation Games, News, Mods, Simulator</a>.&lt;/p&gt;</p>
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